Starting a project, and 'not' letting the project die
A summary over whats happened over the course of my indie project, common mis-conceptions of modding, and what to avoid or do during development.A summary over whats happened over the course of my...
View ArticleStarting a project, and 'not' letting the project die (Part 2)
A summary over whats happened over the course of my indie project since part 1 and what to watch for.A summary over whats happened over the course of my indie project since part 1 and what to watch for.
View ArticleTorqials #1 - Multiple Collision Boxes
The first of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This helps 3Ds max users add multiple collision boxes to a single DTS model.The first of maybe...
View ArticleTorqials #2 - Cheap Occlusion Culling
The second of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This deals with using a sort of hack to optimize heavy levels.The second of maybe many Torque...
View ArticleIf it had to be done all over again...
A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have easily been prevented.A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have...
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